TitanIM is all about scale, and scalability.
TitanIM is capable of recreating planetwide environments from ocean floors to Earth’s orbit at equally high fidelity for any point between. Using the powerful Outerra rendering engine, blades of grass and dirt roads are as eye-pleasing as in any major video game, yet the view from 50,000 feet altitude is suitable for a high-end simulator.
Air, Land, Sea and Space are not separate concepts in TitanIM; they are an uninterrupted continuum, and TitanIM is equally capable of operating anywhere in that scale – or in all domains at once.
TitanIM also embraces the concept of Scalable Users. Not everyone has the same goals or interests or skills in how they approach TitanIM. One user may want to create a simple scenario to quickly test a concept within a few minutes, another may want to author and deliver a complex solution to a need, and another may create a complete self-contained game, simulation or application using TitanIM as a starting platform. TitanIM strives to strike a balance in accommodating all such users without alienating any.